3/22/2023 0 Comments Getting started with psychopyLUX is developed as a new team-based Alternate Reality Game used to study the construct of coping and resilience within small groups of undergraduate/graduate students. In this paper, we introduce a new ARG we developed called LUX. Further, Alternate Reality Games (ARGs) have also been discussed as great platforms to study psychological constructs such as team dynamics, social communication or coordination, personality, and emotions. Games have been used to study psychological phenomena in the past. Our review then summarizes these multisensory technologies and discusses initial insights to introduce a bridge between the disciplines in order to advance the study of multisensory integration. These technological advances offer new ways to control and deliver sensory stimulation for multisensory integration research beyond traditional laboratory settings and open up new experimentations in naturally occurring events in everyday life experiences. Today, for instance, displays have become volumetric so that visual content is no longer limited to 2D screens, new haptic devices enable tactile stimulation without physical contact, olfactory interfaces provide users with smells precisely synchronized with events in virtual environments, and novel gustatory interfaces enable taste perception through levitating stimuli. We discuss multisensory integration research through the lens of novel multisensory technologies, and thus, bring research in human-computer interaction, experimental psychology, and neuroscience closer together. In this review, we examine the scope and challenges of new technology in the study of multisensory integration in a world that is increasingly characterized as a fusion of physical and digital/virtual events. However, this field is often challenged by the limited ability to deliver and control sensory stimuli, especially when going beyond audio-visual events and outside laboratory settings. Multisensory integration research has allowed us to better understand how humans integrate sensory information to produce a unitary experience of the external world. Our experimental results show that the OpenSync platform is able to synchronize multiple measures with microsecond resolution. In this paper, we explain the structure and details of OpenSync, provide two case studies in PsychoPy and Unity.Ĭomparison with existing tools: Unlike proprietary systems (e.g., iMotions), OpenSync is free and it can be used inside any opensource experiment design software (e.g., PsychoPy, OpenSesame, Unity, etc., and ). This platform helps to automatically integrate, synchronize and record physiological measures (e.g., electroencephalogram (EEG), galvanic skin response (GSR), eye-tracking, body motion, etc.), user input response (e.g., from mouse, keyboard, joystick, etc.), and task-related information (stimulus markers). This paper introduces an opensource platform named OpenSync, which can be used to synchronize multiple measures in neuroscience experiments. To address this issue, a platform that allows synchronizing multiple measures from human behavior is needed. However, it is technically complex and costly to design and implement the experiments that record multiple measures. To create a better understanding of human behavior and brain functionality, we should introduce other measures and analyze behavior from various aspects. Yet most behavioral studies rely on century-old measures such as task accuracy and latency.
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