3/21/2023 0 Comments Factorio download 0.12.20Allowed setting filters with the ghost cursor. Added ability to shift click a research in the technology screen to start that research. Added interface option to adjust the number of shortcut bar rows that are visible on the screen. Fixed entity selection could desync from mouse cursor when switching to cutscene controller in multiplayer. Fixed a crash that would happen on loading certain saves made in previous versions. Changed: Increased minimum size of a resource deposit to 100 in the Introduction scenario. Changed: Amount of copper-cable in Introduction scenario crash site. Added LuaEntity::driver_is_gunner read/write. Changed input_flow_limit and output_flow_limit so 0 means 0 instead of unlimited (no value still means unlimited). Fixed a crash that could happen when path_resolution_modifier was set to very low values. Changed blueprinting selection previews to include both tile ghosts and tiles when only tile ghost entities are being selected. Fixed a crash when reading LuaEntity::tree_stage_index_max in some cases. Fixed a crash when reading storage_filter on infinity chests. Fixed low quality texture compression would create major artifacts on some sprites. Fixed that Military science pack was sorted after Chemical science pack in the Lab GUI. Fixed a crash related to the map editor "recipe locked" setting for assembling machines. Fixed that generators could rotate and render incorrectly. Fixed that accumulator settings could not be copy-pasted. Added missing max_work_done_per_tick in. Extended transport belt sprites a little bit to avoid rendering glitches at some zoom levels. Fixed a crash when building with a rebound build key while the game was paused. Fixed a crash related to text boxes and clearing them with selected text. Fixed a crash when adding science pack types to labs. Fixed crafter would not reconnect heat energy source after rotate in some cases. Changed RecipePrototype so it calculates catalyst from ingredients and products automatically if not manually defined. Added LuaEntityPrototype::max_distance_of_sector_revealed and max_distance_of_nearby_sector_revealed read. Added "lifetime" optional entity creation parameter for speech-bubble entities. Added LuaEntity::logistic_network write for construction and logistic robots. Added filtering support for several common Lua events. It determines if a product tooltip should be shown when hovering a recipe. Added ProductPrototype::show_details_in_recipe_tooltip. Fixed a crash related to removing all collision masks from rails. Fixed that accumulators wouldn't copy circuit signals correctly in some cases. Fixed a crash related to using LuaCustomTables incorrectly. Fixed car movement animation played forwards when reversing. Fixed a crash when switching between the map editor and the ghost controller type. Reorganized the interface settings menu. Descriptions and Total Raw can be hidden using the interface setting. Item tooltips will be shown for each product in the recipe, if relevant. Recipe and item tooltips are now separate. Added more information to tooltips, for example to be able to calculate steam power and nuclear ratios. Common properties have been added to categories. Properties in tooltips have been reorganized and reworked. Construction robots will attempt to batch build tiles. Added AmmoTurretPrototype::entity_info_icon_shift. Fixed target leading logic would cause turret to shoot outside of its range sometimes. Fixed an exploit related to upgrading ghosts while a robot is trying to work on them. Fixed tech tree quantity icon being shown incorrectly. Fixed a crash when restarting the game after it failed to load modded fluidboxes. Show the products of a recipe more clearly when the product has a probability and/or an interval defined. Fixed pump tooltip not showing pumped amount when pumping from a fluid wagon. Fixed that hovering over a logistic request didn't highlight inventory items. Fixed some item tooltips having incorrect title or description. Fixed item tooltips not showing custom_description. Fixed battery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. Fixed tooltip not showing max consumption correctly when using modules. Fixed incorrect string for "Fuel Pollution" in tooltip. Fixed a crash when loading modded saves without the mod when you had entities marked to be upgraded to the now removed modded items but the entity is still valid. Fixed using dark coal icon on dark speech bubble background. Fixed game crashing in NPE if it can't find anywhere to spawn a biter. Fixed possibility of dying just before a cutscene in NPE, which would lead to a crash. Fixed a bug in NPE where Compilatron would sometimes loop around smashing things. Energy consumption is no longer shown in the tooltip for void energy sources.
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